#ifndef CIRCLESHOOT_H
#define CIRCLESHOOT_H
#include "Shoot.h"

class CircleShoot: public Shoot
{
    public:
        CircleShoot(double x, double y, double angle);
        virtual ~CircleShoot();
        void Move();
        void Draw();
        bool isOffScreen(double largeur, double hauteur);
    protected:
    private:

};

#endif // CIRCLESHOOT_H
